The impact of video games in society part 3
Third Term:
conclusion
Undoubtedly, the video game industry has had a great impact worldwide, both economically and technologically, since with the appearance of new games with high resolutions and complexity and their respective consoles, the level of technology has skyrocketed to points never seen before. On the other hand, the social aspect is also important, due to the great importance they have in humans and the constant struggle between their "pros and cons".
The impact that videogames have had in our country, especially in recent years, is notorious. Although it is not an element that reaches all parts of our country, the medium-high level of our society is strongly affected by the videogame industry.
Video games are a double-edged reality, which undoubtedly generates changes in the behavior of players, which can be positive or negative, that is why parents and educators should guide their use and take advantage of the attraction they cause. in them.
Similarly we can conclude that parents influence the inappropriate use of video games, because they provide the child with video games and allow their use without constant monitoring of the contents in each one, which often modify their behavior in different ways .
recommendations:
It is not necessary to blame the videojuegos but to know them to use like a route of healthy entertainment.
Choose better the content of the video games that they provide.
Reduce the time used by video games and implement other daily activities.
That parents dedicate time to play with children and observe their reaction to them.
be aware of what our children see and do when playing video games and with whom they play.
teach him that everything they see is not true and that the most important thing is to use our imagination.
referencias:
http://fido.palermo.edu/servicios_dyc/publicacionesdc/vista/detalle_articulo.php?id_articulo=6590&id_libro=272
https://www.monografias.com/trabajos89/influencia-ejercen-videojuegos/influencia-ejercen-videojuegos.shtml
conclusion
Undoubtedly, the video game industry has had a great impact worldwide, both economically and technologically, since with the appearance of new games with high resolutions and complexity and their respective consoles, the level of technology has skyrocketed to points never seen before. On the other hand, the social aspect is also important, due to the great importance they have in humans and the constant struggle between their "pros and cons".
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglYjfnW0bN3oLFAzew05smKo6LCZxMjMmC1V2mF-JXnTxu1KCqEOkOyhLPoVuyGtLr5TYyKyQcrVEuS6XflH_V3fuOA9ufdUA5keLnm-Ci1LNDSzAT5i1n0t9GKOZYfKSWj3OSQnO5fUg_/s320/i9.jpg)
Video games are a double-edged reality, which undoubtedly generates changes in the behavior of players, which can be positive or negative, that is why parents and educators should guide their use and take advantage of the attraction they cause. in them.
Similarly we can conclude that parents influence the inappropriate use of video games, because they provide the child with video games and allow their use without constant monitoring of the contents in each one, which often modify their behavior in different ways .
recommendations:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZqmvhgQ-UVEzjsjaXItdG-sQeSCjgsIMq2P91GQ0DPlCSoyCEfo_NgERpH7_ByX74lvccfD6tGSdG_JaapRD1dEAZNtgNs4HEJnajPDiURd0Yx1Tyoynya-oQWhKpeuD9ow0gGYAjoFUi/s320/i11.jpg)
Choose better the content of the video games that they provide.
Reduce the time used by video games and implement other daily activities.
That parents dedicate time to play with children and observe their reaction to them.
be aware of what our children see and do when playing video games and with whom they play.
teach him that everything they see is not true and that the most important thing is to use our imagination.
questions:
1. How many of you play video games?
2. How often do video games play?
3. Do they play video games alone or accompanied (friends, couple)?
4. What electronic devices (cell phones, consoles, ataris, etc.) use to play video games?
5. have they learned anything from their experience playing video games?
6. Have you made friends through video games?
referencias:
http://fido.palermo.edu/servicios_dyc/publicacionesdc/vista/detalle_articulo.php?id_articulo=6590&id_libro=272
https://www.monografias.com/trabajos89/influencia-ejercen-videojuegos/influencia-ejercen-videojuegos.shtml
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